Devils On The Moon Pinball

Changelog

Devils On The Moon Pinball

v1.0.10 05/05/2026

  • Add: Message on the online leaderboards screen, reminding the user to change the default username in play.date/account.

  • Fix: Gate sensor is bigger to avoid getting soft locked.

  • Fix: Bonus table 04 minions exit animation being overwritten if the collision happened in the last frame. Hopefully this fixes a similar bug with the egg moon boys.

  • Fix: Total Multiplier overflow on pause screen when there were more than 3 digits.

  • Fix: Don't restart ball saver nor give castle warp until ball is marked as lost. (Sorry Bee)

  • Fix: Extra collision layer sensor to avoid the ball being stuck in collision layer 2 and not having any collisions with the table.

  • Fix: Bounding box that resets the ball if outside of the camera limits and gives a free ball.

  • Fix: Reduce RAM usage from ~14MB to ~13MB


v1.0.9 24/04/2026

  • Add: Handle scores bigger than 429,496,729,500

  • Fix: Stats could overflow over U32_MAX

  • Fix: Game over score padding on big scores

  • Fix: HEKHO local leader board name

  • Fix: Add missing Eduxardo credits name

  • Fix: Auto Crank de-sync on restarting the game

  • Fix: Total Playtime adding time since game launched instead of play session time.


v1.0.8 10/04/2026

  • Add: Topito bonus toast

  • Add: Title pause screen stats

  • Add: Track total play time

  • Fix: Bump restored SFX and toast being triggered in a new game start

  • Fix: Moon cursor accuracy

  • Fix: Scoreboard player identification


v1.0.7 07/04/2026

  • Add: Grimoire stats on the menu image

  • Change: Grimoire Diablo icon

  • Fix: Flippers disabled after time add on bonus table 3


v1.0.6 03/04/2026

  • Add: Auto crank pause menu option.

  • Change: Remove dash on rank labels.

  • Change: Open local hard scoreboard after hard mode play.

  • Change: Multiplier button message to “M Multiplier +1”.

  • Change: reduce RAM usage.

  • Change: remove old, unused assets.

  • Change: Rename “exit/restart” to “exit game/restart game.”

  • Fix: Discard canceled scoreboard requests so that the callback is not called.

  • Fix: Add collision cooldown on Bonus table 04 (Crescent) for the spawn buttons.

  • Fix: Pause image ritual missing instruction.

  • Fix: Pause image defense against null pointer when a Devil has already been caught.

  • Fix: Scoreboard make sure is_player is updated.

  • Fix: Animation time offset causing “Disco table” bug.


v1.0.5 28/03/2026

  • Fix: Castle warp always on bug.

  • Fix: Crash that would happen sometimes when transitioning tables.